World Labs co-founders Justin Johnson and Dr. Fei-Fei Li say LLMs use next-token prediction, but spa...

a16z(@a16z) · 商业与创投

World Labs co-founders Justin Johnson and Dr. Fei-Fei Li say LLMs use next-token prediction, but spatial intelligence has its own equivalent: Justin: "The soft definition of AI-completeness is there's this fundamental primitive that's an AI task. But if I could solve this AI task in its full, broadest generality, it would solve any intelligence problem." "The classic example in LLMs is that next-token prediction is AI-complete... I think from Ilya: there's a mystery novel, the thing has to read the whole novel, and the final sentence is, 'And the killer was.' Predict the next token. You could basically frame any kind of intelligence task in terms of that." "So clearly next-token prediction is something people believe is AI-complete." "New-view prediction, this primitive that we have in Atlas, especially generative new-view prediction, is also AI-complete." "I want to have a world where Martin is writing a proof of the Riemann hypothesis on the blackboard, and then the camera pans over to the next whiteboard." Fei-Fei: "Evolution had to solve new-viewpoint prediction by making animals move. Nature gave animals eyes, but nature didn't give trees eyes. Why? Because when you move, you see a new viewpoint... We do believe very strongly that next-viewpoint prediction is the equivalent of next-token prediction." @jcjohnss @drfeifei @martin_casado Your browser does not support the video tag. 🔗 View on Twitter a16z @a16z World Labs co-founders Fei-Fei Li, Justin Johnson, Ben Mildenhall, and a16z's Martin Casado on Atlas, a world model for spatial intelligence: LLMs are built on next token prediction. Video models are built on next frame prediction. Atlas is built on new view prediction, and it's the first model to unify pixel generation and pixel reconstruction, two problems computer vision has kept in separate tracks for half a century. The practical result is a 50 to 100x reduction in what it takes to digitally capture a 3D representation of a space. Previously, you needed

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